Insights
The client is a US-based online gaming company, highly reputed for their desktop games, and has captured a large scale of users following their games. The game company had spread their wings in-game areas like mobile games, static games, educational games, flash games however they were trying their first release of multimedia-rich games with multiple characters where players can play these games online without downloading installers to their computers. They were looking for a test partner to operate in a dual shore model to do the needful for testing the project.
The client had a multiplayer game with each commando being a real-time user. There were high levels of application complexity with multiple scenarios to tackle. Complex Multimedia screens to be tested for a high level of GUI concepts. There were 3 different Game engines involved based on the target selection and the pattern of the fight selected. All these games had to be rigorously tested along with the message parsing between the game engine and the web client. The client was looking for a test partner to operate the dual shore model.
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