With the continuous growth of the client and their body of work within the film, TV and games industry, the Art Department’s role has never been as important as it is now. Their involvement in early pre-production work when it comes to visual development, character, and environment design has become a crucial foundation, not only when creating new IPs but also during production and in the post to assist and ensure the highest level of quality.
To develop an interactive fun game having several levels of complexity, where the user can find out several hidden objects based on hints.
- Free version with 4 Levels and a full paid version with 21 levels
- Product engineered from scratch after consulting and brainstorming with stakeholder
- Hidden objects, hints, tools, and clues implemented
- Scenery and location theme-based game levels
- Cognitive skills tested
- Challenging puzzles and mini-games
- Multilingual support implemented
- Challenging puzzles and mini-games
- An unprecedented guidance tour through Amsterdam
- In-Game Rating and In-App purchase features with digital payment options
- Intensive security testing made a hack-proof platform
- Device security gave better operation performance
- Decreased operational and admin cost
- Easily raised momentum due to interactive user interface
- Due to cloud security, customer established credibility on the platform and this increased customer base